Visu – 2D Camera Follow is a versatile script designed to simplify camera movement in 2D games developed using Unity. With Visu – 2D Camera Follow, you can effortlessly create smooth and responsive camera tracking behavior, enhancing the player experience in your games.
—> Download here (Unity Asset Store link)
Version History
- Version 1.0 – March 2024
- Version 1.1 – April 2024
Installation
To install Visu – 2D Camera Follow into your Unity project, follow these simple steps:
- Download:
- Import:
- Open your Unity project.
- Navigate to Assets > Import Package > Custom Package.
- Select the downloaded Visu – 2D Camera Follow package and click Open.
- Configuration:
- Attach the VisuCameraFollow component to your main camera GameObject.
- Assign the GameObject you want to follow as the Target in the VisuCameraFollow component inspector.
- Adjust Settings (Optional):
- Customize the camera follow behavior by adjusting the damping parameter.
- Save Your Scene:
- Once you’ve configured the camera follow settings, save your scene to apply the changes.
Usage Examples
Visu – 2D Camera Follow can be used in various 2D game scenarios, including:
- Platformer Games: Smoothly follow the player character as they navigate platforming levels.
- Top-down Adventures: Keep the player centered while exploring expansive top-down environments.
- Side-scrolling Shooters: Track the player’s movement while engaging in fast-paced action sequences.
Troubleshooting
Encountering issues with Visu – 2D Camera Follow? Here are some common problems and their solutions:
- Camera Not Following the Target:
- Ensure that the Target GameObject is assigned correctly to the VisuCameraFollow component.
- Verify that the Camera is correctly assigned to the VisuCameraFollow component.
- Jittery or Erratic Camera Movement:
- Adjust the damping settings in the VisuCameraFollow component to smoothen the camera movement.
- Ensure that there are no sudden changes in the target’s position that could cause jittery movement.
- Maybe the issue is with your player. If its movement uses Rigidbody, make sure the Rigidbody interpolation is set to Interpolate.
If you encounter any other issues or need further assistance, please don’t hesitate to contact me through email or by leaving a comment here in this page.
Thank you!
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